Lich Lord
Some liches are not the result of arcane rituals performed deep in the earth, but the result of a curse. Depending upon the cursee and the cursist, such problem could persist indefinitely. It is often whispered that the victims of such curses are themselves beings of greatest power, else why would they be targeted by one who could disfigure so hideously?
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | |
Advances to: | |
Cost: | 100 |
HP: | 80 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | chaotic |
ID | Lich Lord |
Abilities: | submerge |
Attacks (damage - count)
Baneblade melee | 8 - 4 arcane | drains | |
chill tempest ranged | 13 - 5 cold | magical | |
shadow wave ranged | 9 - 5 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |